virtual-reality
virtual-reality copied to clipboard
A Virtual Reality Zombie Shooter created in Unity3D
The physicalspace will need to have some concept of terrain and gravity in order to be able to use scenes with any real vertical features. May also have to consider...
They currently reflect the space at maker faire
The tracking system is tracking from the barrel, but the gun
This is hard to quantify since things in-game don't have any real measurement. Maybe the real solution is to standardize the size of things vs the size of maybe a...
So that the player must fight from multiple directions
While the zombie is in the walking animation his hands and sometimes head end up through the cabin walls when attempting to pursue the player.
It would be nice to have a tutorial scene that helps people understand how to deal with situations such as accidentally passing through a wall and having to back up...