80% gamer of max setting is nonsens - as admins don't know
# Penalize highly loaded servers to improve player distribution. # Note: This doesn't just make more than 80% of max players stop # increasing your points, it can actually reduce your points # if you have guests. cap = int(server["clients_max"] * 0.80) if server["clients"] > cap: points -= server["clients"] - cap
this is a bit miss-leading,
as MOST server admins do NOT know this ... and the server owner might check out the real maximum,
but then is getting a penalty already at 80% of his still GOOD capacity ! without lag
cut it out ... (--)
for example my server could hold tested 64 gamer, but I have to set 80 to avoid this, but 80 is too much, so the server build in join stop then is wrong ... NO, this penalty here is wrong.