rust-warrior
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A game for learning Rust, inspired by Ruby Warrior
closes #12 Allows player to select challenge mode after the first initial game completion. The player will be given the challenge mode option when they have maximus_oxidus set to true...
what can be tested? - [ ] specs-related tests: consider using [amethyst_test](https://github.com/amethyst/amethyst/tree/master/amethyst_test) as a reference - [x] `Tile` / `Floor` methods - [x] `UnitType::draw` - [ ] `Profile` from/to toml...
An alternative idea. Once you reach the top level, a bonus challenge could be, "Now use all your skills to teach your warrior to fight through all the floors in...
at many levels, there are new Rust concepts that can be leveraged in order to solve the puzzle. the game could provide hints, including links to Rust resources (the book,...
currently (almost?) everything is `pub`... yeah, I was lazy. possible steps forward: 1. remove all `pub` 2. `cargo check` 3. add `pub(crate)` as necessary 4. **`GOTO 2`** 5. play-test each...
player should be awarded points after each level criteria for determining points awarded: ???
Ruby Warrior, for reference: https://github.com/ryanb/ruby-warrior/tree/master/towers/intermediate