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Turn your Unity methods into buttons just by adding an attribute

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Great work! You're missing the Enum drawer, I added it myself, by checking the base type. Changed in the method GetParameterDrawer: _if (typeDrawer.TryGetValue (parameterType, out drawer)) { return drawer; }...

When using the [EditorButton] attribute on functions with either a List or an Array as a parameter, when expanding the parameter dropdown in the inspector, the parameter will not be...