WSA
WSA copied to clipboard
[ERROR:shared_context_state.cc(78)] Skia shader compilation error
Steps to reproduce
I have a webview in an Android app and all I show in it is very simple custom html code. Event when only loading:
<html><pre>
Test
Test2
</pre></html>
The text does not show on occasion. I am fairly certain it started with the latest insider version (2310.40000.1.0) It is hard to reproduce since sometimes just restarting the app seems to fix the issue. Sometimes repeated triggering of the code that loads this html suddenly work and Skia does not crash.
There is a Chromium bug that seems to be related: https://bugs.chromium.org/p/chromium/issues/detail?id=1442633
Wondering if this made its way here?
✔️ Expected Behavior
no crash
❌ Actual Behavior
Skia crash with
[ERROR:shared_context_state.cc(78)] Skia shader compilation error
------------------------
// Vertex SKSL
uniform float4 sk_RTAdjust;in float2 position;in float2 localCoord;out float2 vlocalCoord_S0;void main() {// Primitive Processor QuadPerEdgeAAGeometryProcessor
vlocalCoord_S0 = localCoord;sk_Position = position.xy01;}
// Fragment SKSL
uniform sampler2D uTextureSampler_0_S0;
in float2 vlocalCoord_S0;void main() {// Stage 0, QuadPerEdgeAAGeometryProcessor
half4 outputColor_S0 = half4(1);float2 texCoord;texCoord = vlocalCoord_S0;outputColor_S0 = (blend_modulate(sample(uTextureSampler_0_S0, texCoord), half4(1)));const half4 outputCoverage_S0 = half4(1);{ // Xfer Processor: Porter Duff
sk_FragColor = outputColor_S0 * outputCoverage_S0;}}
// Vertex GLSL
#version 300 es
precision mediump float;
precision mediump sampler2D;
uniform highp vec4 sk_RTAdjust;
in highp vec2 position;
in highp vec2 localCoord;
out highp vec2 vlocalCoord_S0;
void main() {
vlocalCoord_S0 = localCoord;
gl_Position = vec4(position, 0.0, 1.0);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}
// Fragment GLSL
#version 300 es
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
uniform sampler2D uTextureSampler_0_S0;
in highp vec2 vlocalCoord_S0;
void main() {
mediump vec4 outputColor_S0 = vec4(1.0);
highp vec2 texCoord = vlocalCoord_S0;
outputColor_S0 = texture(uTextureSampler_0_S0, texCoord, -0.5);
{
sk_FragColor = outputColor_S0;
}
}
Errors:
link failed but did not provide an info log
Other Software
No response
Please specify the version of Windows Subsystem for Android
2310.40000.1.0