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MRTK should use the new Microsoft Spatializer with hardware offload support

Open ashtat opened this issue 6 years ago • 2 comments

We have released a new Unity Spatializer plugin that leverages hardware offloaded spatial audio processing on HoloLens 2 freeing up the CPU for the app. MRTK should switch over to this new plugin instead of using the legacy MS-HRTF spatializer.

ashtat avatar Dec 13 '19 18:12 ashtat

We should ensure that the MRTK documentation recommends acquiring and using the Microsoft Spatializer. I will follow up.

david-c-kline avatar Jul 08 '21 18:07 david-c-kline

Moving this to MRTK3. Documentation regarding spatializers is currently planned and this issue is a large part of the expected document.

david-c-kline avatar Aug 26 '22 22:08 david-c-kline

@marlenaklein-msft there are 5 issues related to spatial audio, Can you help provide more context on these issues, and resolve any duplicates?

The spatial audio issues area:

  1. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/6897
  2. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10744
  3. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10979
  4. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11176
  5. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11177

AMollis avatar Mar 20 '23 18:03 AMollis