MixedRealityToolkit-Unity
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Tap To Place UnityEvent<transform> OnPlacingStopped
Describe the problem
Right now I use Tap To Place for placement but I want TapToPlace be able to send the final transform to another component/gameObject.
Essentially I want to use TapToPlace to tell something else where the root of my experience is going to be, and then I usually want to get rid of the object that had the taptoplace component
Describe the solution you'd like
I would like for the UnityEvent in TapToPlace OnPlacingStopped to be plumbed to send the placement object's transform so I can listen to that event from another object and get the correct location/rotation.
UnityEvent