HOW ABOUT “the editor ”
i did all step follow the document .About "colibration"and "Compositor".they all run correctly. Then i put the Colibration.txt into my unity.and i set the parameters about spectator Manager. after i lnstalled the appx in the third hololens. i play it in unity eitor and in hololens. so i found that my unity couldn't connect the hololens .the log show that unity had create the session but in hololens i couldn't find it. then i change the hololens to create session.but the unity editor also couldn't see the session
Please make sure your devices are all on the same network and you have allowed UDP and TCP connections to Unity in your Firewall: https://github.com/fieldsJacksonG/MixedRealityCompanionKit/tree/master/SpectatorView#network-setup
i and done IT.but now i found that when i use spectatorview in my new project(had used 250 sharing).the other hololens can found the host(the unity editor)and joined it .but when i press the play.(my scene had the video and animatios).hololens couldn't been Auto-Sync,and when i use hololens played the host role,the two hololens did well and sync perfect.but the editor also didn't sync.maybe the net?or connect or unet question?i'm so confused.
thank u very much.....