MixedRealityCompanionKit
MixedRealityCompanionKit copied to clipboard
This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.
Hello, When running the desktop server application, I receive the following error when I try to start the server: System.TypeLoadException HResult=0x80131522 Message=Requested Windows Runtime type 'RealtimeStreaming.Network.Listener' is not registered. Source=mscorlib...
NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: MixedRemoteViewCompositor.NetworkComponent::\b__11_0 at MixedRemoteViewCompositor.Listener.StartAsync () [0x00000] in :0 at...
I am creating a Viewer application for MixedRemoteViewCompositor in the following environment. ・Unity 2019.4.16f ・Visual Studio 2019 ・WinSDK v10.0.18362.0 If you create it on UWP, you can browse it without...
I dont really know where to start, so I would be very thankful for every push in the right direction. I think I would need to change the UpdateImageData() in...
1. use the new SendBundleAsyncSequenced so the data buffers won't be sent out of sequence 2. enable audio capture and streaming
I have DirectX application ready and Running, I have developed it in Visual Studio 2017 (V141 features used). Now I want to add the Hololens remoting to complete the project....
Hey, I'd like to know if it is possible to also stream **semi-transparent video content** in the RealtimeStreaming project for Unity on the HoloLens. On https://github.com/microsoft/MixedRealityCompanionKit/tree/master/RealtimeStreaming it says that the...
编辑器下连接playback之后延迟比较小,不过在发布成PC端的exe文件之后测试发现MRVC有三到四秒左右的延迟?这个问题怎么解决?我的Unity版本是2018.3.14,SDK版本是18362
We're experiencing issues with MRVC latency (even in the sample project). The video stream will mostly start well at ~500ms latency, but gradually creep up until it is 6-10 seconds...
This happened while I was testing on Unity 2018.4.2f1 on Windows 1903 with the RealtimeStreaming compiled as Debug. Server (HoloLens) crashed and caused the client (Unity) to crash. I attached...