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3D Building mesh (and included terrain mesh) covers up Texture Tile Layer

Open HKBSC opened this issue 4 years ago • 0 comments

Describe the bug Texture from custom texture tiles get covered by the terrain mesh included in the 3D Buildings mesh.

3D Building meshes include the entire region's 3D terrain and loads it on top of the "Elevated" terrain-only mesh. Texture tiles are projected only onto the terrain-only mesh. When the 3D Building version of the terrain is loaded on top, it covers up the terrain-only mesh and any texture loaded on top

To Reproduce Steps to reproduce the behavior:

  1. Add a texture tile layer
  2. Observe it showing properly when zoomed out
  3. Zoom into an area with 3D Buildings and observe that the 3D building mesh will cover up the texture

Expected behavior Texture should be projected onto the 3D building mesh in addition to the terrain-only mesh. Or at the very least should include the option for it.

Screenshots

Environment (please complete the following information):

  • Any Unity version
  • Maps SDK Package version: 0.11.1

Additional Context We use transparent texture tiles for certain types of data that we would like to display with 3D buildings and the included terrain mesh

HKBSC avatar Jan 03 '22 18:01 HKBSC