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MixedRealityInteractionMapHandler pans too fast when panning at an angle

Open LefanTan opened this issue 5 years ago • 0 comments

Describe the bug A clear and concise description of what the bug is. When using the MixedRealityInteractionMapHandler to pan the map, it works fine if I'm facing the map, however, when panning the map from an angle and panning the map away from the user, it pans extremely fast. But when panning towards the user, the opposite happens and the map pans extremely slow.

To Reproduce Steps to reproduce the behavior:

  1. Create a map.
  2. As an example, stand on the left of the map and move below so that the camera is only slightly above the map's Y.
  3. Pan away, if you're on the left, pan right. If you're on the bottom, pan up.
  4. Map will pan extremely fast and cause unexpected behaviors.

Expected behavior A clear and concise description of what you expected to happen.

Screenshots If applicable, add screenshots to help explain your problem. panning

Environment (please complete the following information):

  • Unity version: [e.g. 2019.4.3f1]
  • Maps SDK Package version: [e.g. 0.10.0]

Additional context Add any other context about the problem here. Currently in our application, we made the cursor static on the map, but the problem persists panning_sticky

LefanTan avatar Nov 11 '20 18:11 LefanTan