MSBuildForUnity
MSBuildForUnity copied to clipboard
Subdirectory dependencies result in KeyNotFoundException when using full generation enabled
Hi everyone,
I'm trying to make some dependencies only available for the Editor mode of Unity for example:
Assets/UMVC/Editor/EditorDependencies/UMVC.Editor.Dependencies.msb4u.csproj
And I would like also to have another csproj file for runtime deps as follows:
Assets/UMVC/PlayerDependencies/UMVC.Player.Dependencies.msb4u.csproj
And it throws this error:
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.SortedDictionary`2[TKey,TValue].get_Item (TKey key) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Microsoft.Build.Unity.ProjectGeneration.Exporters.TemplatedExporter.TemplatedSolutionExporter.WriteProject (Microsoft.Build.Unity.ProjectGeneration.Exporters.TemplatedExporter.TemplatedWriter solutionWriter, System.Guid projectGuid, Microsoft.Build.Unity.ProjectGeneration.Exporters.SolutionProject project) (at Library/PackageCache/[email protected]/Editor/ProjectGenerator/Scripts/Exporters/TemplatedExporter/TemplatedSolutionExporter.cs:240)
Microsoft.Build.Unity.ProjectGeneration.Exporters.TemplatedExporter.TemplatedSolutionExporter.Write () (at Library/PackageCache/[email protected]/Editor/ProjectGenerator/Scripts/Exporters/TemplatedExporter/TemplatedSolutionExporter.cs:124)
Microsoft.Build.Unity.ProjectGeneration.UnityProjectInfo.ExportSolution (Microsoft.Build.Unity.ProjectGeneration.Exporters.IUnityProjectExporter unityProjectExporter, System.IO.FileInfo solutionFilePath, System.IO.DirectoryInfo generatedProjectsFolder) (at Library/PackageCache/[email protected]/Editor/ProjectGenerator/Scripts/UnityProjectInfo.cs:553)
Microsoft.Build.Unity.ProjectGeneration.MSBuildTools.RegenerateEverything (Microsoft.Build.Unity.ProjectGeneration.UnityProjectInfo unityProjectInfo, System.Boolean completeGeneration) (at Library/PackageCache/[email protected]/Editor/ProjectGenerator/Scripts/MSBuildTools.cs:342)
Microsoft.Build.Unity.ProjectGeneration.MSBuildTools.RefreshGeneratedOutput (System.Boolean forceGenerateEverything, System.Boolean forceCompleteGeneration) (at Library/PackageCache/[email protected]/Editor/ProjectGenerator/Scripts/MSBuildTools.cs:247)
Microsoft.Build.Unity.ProjectGeneration.MSBuildTools.GenerateSDKProjects () (at Library/PackageCache/[email protected]/Editor/ProjectGenerator/Scripts/MSBuildTools.cs:157)
Does is it possible to make some projects reference only available for example the Unity editor?