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Add Experimental Feature enumeration option?

Open kevgee opened this issue 5 years ago • 0 comments

Can we add an experimental feature support option? E.g. for forthcoming shader model support: // Enable DX12 Expermintal Features HRESULT hr = D3D12EnableExperimentalFeatures( 1, &D3D12ExperimentalShaderModels, nullptr, nullptr);

kevgee avatar Feb 05 '21 00:02 kevgee