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The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

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When using GenerateMips API, driver is resulting in TDR. Not sure of what is actually causing this problem. Debug layers were enabled, following is the output which was received: `D3D12...

question
driver

The current implementation of directional lights in the PBR effect mean that even when they are 'off' by default, they still add to the specular metalness factors. The helper ``LightSurface``...

bug

CreateComittedResource is fine, However is good to add interface to CreateTexture, CreateTextureEx Particularly on d3d12 this allocator is very often used https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator Support for a callback to the interface +...

enhancement

A non-photorealistic render effect with: * Sharp shading * Outlining * Rim lighting

proposal

Similar to the ``IEffect`` interface and the built-in shaders, we could create a set of DirectCompute shaders as well--which is easier done with DirectX Tool Kit for DX12 since all...

proposal

``SpriteBatch`` and it's shaders could be made to leverage a per-sprite array index in addition to texture UVs to be able to pack textures into a 2D texture array.

proposal

The [glTF](https://github.com/KhronosGroup/glTF) open standard is intended as a simple, modern runtime format for models. ``Model`` should support loading these, although they will require ``PBREffect`` for the material system.

proposal

@Holographic and other AR/VR platforms require more complex transformations to handle left/right eye rendering efficiently. See [this pull request](https://github.com/Microsoft/DirectXTK/pull/41) for some details on what this would entail. This would probably...

proposal

Hi, Reviewing the implementation of GenerateMips for sRGB textures it looks like the implementation is doing a reinterpret copy into a linear texture format and then using a bilinear sampler...

bug

Hi, I’m making a new project and I’m planning to use modules. I found this project a pretty nice starting point for DirectX 12 applications, but I also found that...

enhancement