DirectXShaderCompiler
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Add D3D_SVC_BIT_FIELD to D3D_SHADER_VARIABLE_CLASS
This is following up for https://github.com/microsoft/DirectXShaderCompiler/pull/5142
D3D_SVC_BIT_FIELD is added as macro define in https://github.com/microsoft/DirectXShaderCompiler/pull/5142
It should be declared in D3D_SHADER_VARIABLE_CLASS
Note: issue here is that DXC is essentially casting an integer value to D3D_SHADER_VARIABLE_CLASS becuase the D3D headers haven't been updated with the new value. So this is tracking work to modify the D3D headers appropriately.