DirectXShaderCompiler
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Rename `/P` to `/Po` and match `cl.exe` `/P` behavior
DXC's /P flag doesn't match the behavior of cl.exe, which many other DXC flags do. Perhaps we can rename /P to /Po to preserve the existing behavior and make /P behave as cl.exe.
This is worth doing to further align dxc with clang-dxc.