DirectXShaderCompiler
DirectXShaderCompiler copied to clipboard
Rename struct members of memcpy pointer analysis
Clarify some comments and rename some members to more consistent terminology to make the functionality clearer
This includes removing StoredOnce status from memcpy pointer status It was never differentiated. This removal allows for some code simplification, which gains little perf, but reduces confusion
:x: Build DirectXShaderCompiler 1.0.1708 failed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/0bc6f6f6f5 by @pow2clk)
:x: Build DirectXShaderCompiler 1.0.1710 failed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/03a3985b7f by @pow2clk)