Deep3DFaceReconstruction
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point_buf in BFM_model_front.mat ?
This is a great job, but I have some questions. Can you help me answer them? 'point_buf' in 'BFM_ model_ front.mat', How to obtain the content of 'point_buf' and create the point_buf ?
hi dear,i encountered the same issue and i solved it. point buffer holds the adjacent tri-faces id for each vertice. the default num of faces is 8,if not,fill in with len(tri). And the point buf only used for calculating v_norm in this function:
def Compute_norm(self, face_shape):
face_id = self.tri.long()
point_id = self.point_buf.long()
shape = face_shape
v1 = shape[:, face_id[:, 0], :]
v2 = shape[:, face_id[:, 1], :]
v3 = shape[:, face_id[:, 2], :]
e1 = v1 - v2
e2 = v2 - v3
face_norm = e1.cross(e2)
empty = torch.zeros((face_norm.size(0), 1, 3),
dtype=face_norm.dtype, device=face_norm.device)
face_norm = torch.cat((face_norm, empty), 1)
v_norm = face_norm[:, point_id, :].sum(2)
v_norm = v_norm / v_norm.norm(dim=2).unsqueeze(2)
return v_norm