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Instructions on contributing to the Airsim Unity APIs

Open sandilyasg opened this issue 1 year ago • 0 comments

How to contribute to the UNITY Airsim APIs which are marked as TODO

Question

What's your question?

How can I contribute to the UNITY Airsim APIs that are marked as 'TODO', particularly the "simGetDetections" and "simClearDetectionMeshNames?

Include context on what you are trying to achieve

I want to be able to use the TODO apis. To do this I need to first program them to work with Unity; I see that they exist for Unreal Engine. How do I being working on these APIs? What does the workflow for testing and debugging them look like?

Include details of what you already did to find answers

Contributing#

sandilyasg avatar May 09 '24 19:05 sandilyasg