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Unreal engine breaks down when I set a camera model in multirotor mode

Open didwjdrl12 opened this issue 6 years ago • 3 comments

Unreal engine is shut down when I set a camera model in multirotor mode.

Unreal engine version: 4.18.3 Airsim commit: 9e919a8 My setting.json

{
  "SettingsVersion": 1.2,
  "SimMode": "Multirotor",
  "Vehicles": {
    "FishEyeDrone": {
      "VehicleType": "SimpleFlight",
      "Cameras": {
        "front-center": {
          "CaptureSettings": [
            {
              "ImageType": 0,
              "FOV_Degrees": 120
            }
          ]
        }
      }
    }
  }
}

(I mimicked a setting example in the settings.md)

When I click the "Play button" in the engine, the engine has crashed. image This is a screenshot.

Log file open, 02/27/19 16:44:15 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126) LogWindows: File 'VSPerf140.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogInit: Display: Running engine for game: Blocks LogPlatformFile: Not using cached read wrapper LogInit: Display: RandInit(-1188731880) SRandInit(-1188731880). LogInit: Read version file with build ID '3709383' LogInit: Overriding engine version to CL 3832480, compatible CL 3709383 LogInit: Registered custom module enumerator with build ID '3709383' LogTaskGraph: Started task graph with 5 named threads and 32 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.382664 LogD3D11RHI: Aftermath initialized LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleARKit LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ImmediatePhysics LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin AirSim LogModuleManager: Display: Found up-to-date module file D:/Yang/Git/Airsim/Unreal/Environments/Blocks/Binaries/Win64/UE4Editor-Blocks.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383). LogModuleManager: Display: Found up-to-date module file D:/Yang/Git/Airsim/Unreal/Environments/Blocks/Plugins/AirSim/Binaries/Win64/UE4Editor-AirSim.dll (API version 3709383). LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.18-CL-3832480 LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18 LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18 LogInit: Net CL: 3709383 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12 LogInit: Compiled (64-bit): Jan 12 2018 02:04:55 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.18 LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2019.02.27-07.44.18:167][ 0]LogInit: Selected Device Profile: [Windows] [2019.02.27-07.44.18:167][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2019.02.27-07.44.18:193][ 0]LogInit: Computer: DESKTOP-GSQ5N65 [2019.02.27-07.44.18:193][ 0]LogInit: User: user [2019.02.27-07.44.18:193][ 0]LogInit: CPU Page size=4096, Cores=10 [2019.02.27-07.44.18:193][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2019.02.27-07.44.18:193][ 0]LogMemory: Memory total: Physical=63.7GB (64GB approx) [2019.02.27-07.44.18:193][ 0]LogMemory: Platform Memory Stats for Windows [2019.02.27-07.44.18:193][ 0]LogMemory: Process Physical Memory: 276.38 MB used, 276.38 MB peak [2019.02.27-07.44.18:193][ 0]LogMemory: Process Virtual Memory: 273.09 MB used, 273.09 MB peak [2019.02.27-07.44.18:193][ 0]LogMemory: Physical Memory: 14563.87 MB used, 50647.63 MB free, 65211.50 MB total [2019.02.27-07.44.18:193][ 0]LogMemory: Virtual Memory: 4794.21 MB used, 50647.63 MB free, 134217728.00 MB total [2019.02.27-07.44.18:621][ 0]LogInit: Using OS detected language (ko-KR). [2019.02.27-07.44.18:621][ 0]LogInit: Using OS detected locale (ko-KR). [2019.02.27-07.44.18:626][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so the 'ko' localization will be used. [2019.02.27-07.44.18:800][ 0]LogInit: Setting process to per monitor DPI aware [2019.02.27-07.44.19:267][ 0]LogD3D11RHI: D3D11 adapters: [2019.02.27-07.44.19:335][ 0]LogD3D11RHI: 0. 'NVIDIA TITAN V' (Feature Level 11_0) [2019.02.27-07.44.19:335][ 0]LogD3D11RHI: 12079/0/32605 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2019.02.27-07.44.19:394][ 0]LogD3D11RHI: 1. 'NVIDIA TITAN V' (Feature Level 11_0) [2019.02.27-07.44.19:394][ 0]LogD3D11RHI: 12079/0/32605 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de [2019.02.27-07.44.19:398][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2019.02.27-07.44.19:398][ 0]LogD3D11RHI: 0/0/32605 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2019.02.27-07.44.19:398][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2019.02.27-07.44.19:410][ 0]LogD3D11RHI: Creating new Direct3DDevice [2019.02.27-07.44.19:410][ 0]LogD3D11RHI: GPU DeviceId: 0x1d81 (for the marketing name, search the web for "GPU Device Id") [2019.02.27-07.44.19:410][ 0]LogWindows: EnumDisplayDevices: [2019.02.27-07.44.19:410][ 0]LogWindows: 0. 'NVIDIA TITAN V' (P:1 D:1) [2019.02.27-07.44.19:410][ 0]LogWindows: 1. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:410][ 0]LogWindows: 2. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:410][ 0]LogWindows: 3. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:410][ 0]LogWindows: 4. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:410][ 0]LogWindows: 5. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 6. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 7. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 8. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 9. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 10. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 11. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 12. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 13. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 14. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: 15. 'NVIDIA TITAN V' (P:0 D:0) [2019.02.27-07.44.19:411][ 0]LogWindows: DebugString: PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed FoundDriverCount:0 [2019.02.27-07.44.19:411][ 0]LogD3D11RHI: Adapter Name: NVIDIA TITAN V [2019.02.27-07.44.19:411][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2019.02.27-07.44.19:411][ 0]LogD3D11RHI: Driver Date: Unknown [2019.02.27-07.44.19:411][ 0]LogRHI: Texture pool is 8455 MB (70% of 12079 MB) [2019.02.27-07.44.19:459][ 0]LogD3D11RHI: Async texture creation enabled [2019.02.27-07.44.19:477][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2019.02.27-07.44.19:479][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (D:/Yang/Git/Airsim/Unreal/Environments/Blocks/Intermediate/Shaders/WorkingDirectory/8528/). [2019.02.27-07.44.19:479][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/user/AppData/Local/Temp/UnrealShaderWorkingDir/C55056AF44A986D2620082812BA641C3/'. [2019.02.27-07.44.19:479][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2019.02.27-07.44.20:624][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform [2019.02.27-07.44.20:721][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform [2019.02.27-07.44.20:819][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform [2019.02.27-07.44.20:919][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform [2019.02.27-07.44.21:019][ 0]LogTemp: Display: Loaded TP MacTargetPlatform [2019.02.27-07.44.21:118][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2019.02.27-07.44.21:219][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2019.02.27-07.44.21:318][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2019.02.27-07.44.21:413][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2019.02.27-07.44.21:511][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform [2019.02.27-07.44.21:609][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform [2019.02.27-07.44.21:708][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform [2019.02.27-07.44.21:806][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform [2019.02.27-07.44.21:902][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform [2019.02.27-07.44.22:124][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform [2019.02.27-07.44.22:124][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform [2019.02.27-07.44.22:242][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.27-07.44.22:334][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform [2019.02.27-07.44.22:501][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2019.02.27-07.44.22:552][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2019.02.27-07.44.22:670][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform [2019.02.27-07.44.22:770][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform [2019.02.27-07.44.22:867][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform [2019.02.27-07.44.22:984][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform [2019.02.27-07.44.22:984][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2019.02.27-07.44.24:114][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2019.02.27-07.44.24:182][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 82MB C:/Users/user/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc. [2019.02.27-07.44.24:183][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/user/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc [2019.02.27-07.44.24:183][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Yang/Git/Airsim/Unreal/Environments/Blocks/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2019.02.27-07.44.24:183][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2019.02.27-07.44.24:183][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Yang/Git/Airsim/Unreal/Environments/Blocks/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.02.27-07.44.24:183][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2019.02.27-07.44.24:195][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2019.02.27-07.44.24:209][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2019.02.27-07.44.24:218][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2019.02.27-07.44.24:218][ 0]LogSlate: Using Freetype 2.6.0 [2019.02.27-07.44.24:219][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.02.27-07.44.24:219][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.02.27-07.44.24:586][ 0]LogInit: Selected Device Profile: [Windows] [2019.02.27-07.44.25:181][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2019.02.27-07.44.25:270][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2019.02.27-07.44.25:270][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2019.02.27-07.44.25:270][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2019.02.27-07.44.25:270][ 0]LogMeshReduction: No automatic mesh merging module available [2019.02.27-07.44.25:270][ 0]LogMeshMerging: No automatic mesh merging module available [2019.02.27-07.44.25:317][ 0]LogNetVersion: Blocks , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1559670006) [2019.02.27-07.44.25:572][ 0]LogAssetRegistry: FAssetRegistry took 0.0264 seconds to start up [2019.02.27-07.44.26:280][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 2 prioritized culture(s) in 0.065884 seconds [2019.02.27-07.44.26:285][ 0]LogUObjectArray: 35870 objects as part of root set at end of initial load. [2019.02.27-07.44.26:285][ 0]LogUObjectAllocator: 7363696 out of 0 bytes used by permanent object pool. [2019.02.27-07.44.26:285][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.02.27-07.44.26:412][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2019.02.27-07.44.31:310][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2019.02.27-07.44.31:388][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2019.02.27-07.44.32:692][ 0]LogTemp: StartupModule: AirSim plugin [2019.02.27-07.44.33:212][ 0]LogMaterial: Uniform references updated for custom material expression Custom. [2019.02.27-07.44.34:031][ 0]SourceControl: 소스 콘트롤이 꺼졌습니다. [2019.02.27-07.44.34:031][ 0]SourceControl: 소스 콘트롤이 꺼졌습니다. [2019.02.27-07.44.34:143][ 0]SourceControl: 소스 콘트롤이 꺼졌습니다. [2019.02.27-07.44.34:262][ 0]SourceControl: 소스 콘트롤이 꺼졌습니다. [2019.02.27-07.44.36:091][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2019.02.27-07.44.36:697][ 0]LogOcInput: OculusInput pre-init called [2019.02.27-07.44.37:223][ 0]LogEngine: Initializing Engine... [2019.02.27-07.44.37:225][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.02.27-07.44.37:462][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2019.02.27-07.44.37:462][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2019.02.27-07.44.37:740][ 0]LogAIModule: Creating AISystem for world Untitled [2019.02.27-07.44.37:754][ 0]LogInit: XAudio2 using '원격 오디오' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2019.02.27-07.44.37:865][ 0]LogInit: FAudioDevice initialized. [2019.02.27-07.44.37:922][ 0]LogDerivedDataCache: Saved boot cache 0.06s 82MB C:/Users/user/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc. [2019.02.27-07.44.37:938][ 0]LogInit: Texture streaming: Enabled [2019.02.27-07.44.38:188][ 0]LogEngineSessionManager: EngineSessionManager initialized [2019.02.27-07.44.38:188][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={5213F0C4-4374-C4A6-D0D5-49A31B73A8CC} [2019.02.27-07.44.38:471][ 0]LogInit: Transaction tracking system initialized [2019.02.27-07.44.39:181][ 0]BlueprintLog: New page: 에디터 로드 [2019.02.27-07.44.41:728][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다. [2019.02.27-07.44.43:326][ 0]LogConsoleResponse: Display: [2019.02.27-07.44.43:570][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2019.02.27-07.44.43:570][ 0]LogCook: Display: Mobile HDR setting 1 [2019.02.27-07.44.43:570][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2019.02.27-07.44.43:903][ 0]LogFileCache: Scanning file cache for directory 'D:/Yang/Git/Airsim/Unreal/Environments/Blocks/Content/' took 0.02s [2019.02.27-07.44.46:105][ 0]SourceControl: 소스 콘트롤이 꺼졌습니다. [2019.02.27-07.44.46:105][ 0]Cmd: MAP LOAD FILE="D:/Yang/Git/Airsim/Unreal/Environments/Blocks/Content/FlyingCPP/Maps/FlyingExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.02.27-07.44.46:106][ 0]LightingResults: New page: 라이팅 빌드 [2019.02.27-07.44.46:196][ 0]MapCheck: New page: 맵 체크 [2019.02.27-07.44.46:196][ 0]LightingResults: New page: 라이팅 빌드 [2019.02.27-07.44.46:555][ 0]LogAIModule: Creating AISystem for world FlyingExampleMap [2019.02.27-07.44.46:564][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2019.02.27-07.44.46:604][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2019.02.27-07.44.46:704][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 99.462ms. [2019.02.27-07.44.46:704][ 0]LogFileHelpers: Loading map 'FlyingExampleMap' took 0.599 [2019.02.27-07.44.46:876][ 0]LogCollectionManager: Loaded 0 collections in 0.002054 seconds [2019.02.27-07.44.46:994][ 0]LogFileCache: Scanning file cache for directory 'D:/Yang/Git/Airsim/Unreal/Environments/Blocks/Saved/Collections/' took 0.01s [2019.02.27-07.44.46:994][ 0]LogFileCache: Scanning file cache for directory 'D:/Yang/Git/Airsim/Unreal/Environments/Blocks/Content/Developers/user/Collections/' took 0.01s [2019.02.27-07.44.46:994][ 0]LogFileCache: Scanning file cache for directory 'D:/Yang/Git/Airsim/Unreal/Environments/Blocks/Content/Collections/' took 0.00s [2019.02.27-07.44.46:994][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2019.02.27-07.44.47:002][ 0]LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 2382 classes and 528 folders. [2019.02.27-07.44.47:145][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. [2019.02.27-07.44.47:196][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. [2019.02.27-07.44.47:288][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders. [2019.02.27-07.44.47:396][ 0]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2019.02.27-07.44.47:399][ 0]LogSlate: Took 0.001965 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/NanumGothic.ttf' (4243K) [2019.02.27-07.44.47:399][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2019.02.27-07.44.47:403][ 0]LogSlate: Took 0.000218 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2019.02.27-07.44.47:486][ 0]LogRenderer: Reallocating scene render targets to support 1168x580 Format 10 NumSamples 1 (Frame:1). [2019.02.27-07.44.47:701][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders. [2019.02.27-07.44.47:701][ 0]LogLoad: (Engine Initialization) Total time: 34.33 seconds [2019.02.27-07.44.47:701][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2019.02.27-07.44.47:701][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2019.02.27-07.44.47:734][ 0]LogContentStreaming: Texture pool size now 1000 MB [2019.02.27-07.44.47:751][ 0]LogSlate: Took 0.000305 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) [2019.02.27-07.44.47:793][ 1]LogAssetRegistry: Asset discovery search completed in 22.2430 seconds [2019.02.27-07.44.47:796][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) [2019.02.27-07.44.47:796][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000055 seconds (updated 0 objects) [2019.02.27-07.50.32:017][728]LogTemp: Repeating last play command: 선택된 뷰포트 [2019.02.27-07.50.32:082][728]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FlyingCPP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FlyingCPP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap' with GeneratedClass '/Game/FlyingCPP/Maps/FlyingExampleMap.FlyingExampleMap_C' with ClassGeneratedBy '/Game/FlyingCPP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap' [2019.02.27-07.50.32:082][728]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2019.02.27-07.50.32:082][728]PIE: New page: PIE 세션: FlyingExampleMap (2019. 2. 28. 오전 1:50:32) [2019.02.27-07.50.32:083][728]LogPlayLevel: Creating play world package: /Game/FlyingCPP/Maps/UEDPIE_0_FlyingExampleMap [2019.02.27-07.50.32:113][728]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031751s) [2019.02.27-07.50.32:114][728]LogAIModule: Creating AISystem for world FlyingExampleMap [2019.02.27-07.50.32:115][728]LogPlayLevel: PIE: World Init took: (0.001222s) [2019.02.27-07.50.32:115][728]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FlyingCPP/Maps/FlyingExampleMap.FlyingExampleMap to /Game/FlyingCPP/Maps/UEDPIE_0_FlyingExampleMap.FlyingExampleMap (0.033533s) [2019.02.27-07.50.32:155][728]LogInit: XAudio2 using '원격 오디오' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2019.02.27-07.50.32:174][728]LogInit: FAudioDevice initialized. [2019.02.27-07.50.32:220][728]LogLoad: Game class is 'AirSimGameMode' [2019.02.27-07.50.32:224][728]LogWorld: Bringing World /Game/FlyingCPP/Maps/UEDPIE_0_FlyingExampleMap.FlyingExampleMap up for play (max tick rate 0) at 2019.02.27-16.50.32 [2019.02.27-07.50.32:225][728]LogWorld: Bringing up level for play took: 0.003785 [2019.02.27-07.50.32:322][728]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0008 seconds. Added 11 classes and 0 folders. [2019.02.27-07.50.32:325][728]Cmd: r.CustomDepth 3 [2019.02.27-07.50.32:325][728]r.CustomDepth = "3" [2019.02.27-07.50.32:326][728]LogActor: Warning: BP_CameraDirector_C /Game/FlyingCPP/Maps/UEDPIE_0_FlyingExampleMap.FlyingExampleMap:PersistentLevel.CameraDirector has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2019.02.27-07.50.33:256][728]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.866 s [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: === Handled ensure: === [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: Ensure condition failed: !RotationQuat.ContainsNaN() [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMath.cpp] [Line: 429] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: Invalid input to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=-nan(ind) Z=-nan(ind) W=nan [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: Stack: [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x00000000709F2786 UE4Editor-Core.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000007079123A UE4Editor-Core.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x00000000707AB906 UE4Editor-Core.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x00000000707B092E UE4Editor-Core.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD43B85 UE4Editor-AirSim.dll!PawnSimApi::createCamerasFromSettings() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\pawnsimapi.cpp:133] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD93924 UE4Editor-AirSim.dll!PawnSimApi::setupCamerasFromSettings() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\pawnsimapi.cpp:109] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD67CFF UE4Editor-AirSim.dll!PawnSimApi::initialize() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\pawnsimapi.cpp:50] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD6766C UE4Editor-AirSim.dll!MultirotorPawnSimApi::initialize() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\vehicles\multirotor\multirotorpawnsimapi.cpp:26] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD49D22 UE4Editor-AirSim.dll!ASimModeWorldMultiRotor::createVehicleSimApi() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\vehicles\multirotor\simmodeworldmultirotor.cpp:132] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD988E5 UE4Editor-AirSim.dll!ASimModeBase::setupVehiclesAndCamera() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\simmode\simmodebase.cpp:543] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD172A3 UE4Editor-AirSim.dll!ASimModeBase::BeginPlay() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\simmode\simmodebase.cpp:86] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD173DE UE4Editor-AirSim.dll!ASimModeWorldMultiRotor::BeginPlay() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\vehicles\multirotor\simmodeworldmultirotor.cpp:24] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006DCDCAEB UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006DD0A30A UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006DCEA0B3 UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006DD0DC8E UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006E5B6787 UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006E5B6B67 UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CCA6FE4 UE4Editor-AirSim.dll!UWorld::SpawnActor<ASimModeWorldMultiRotor>() [c:\program files\epic games\ue_4.18\engine\source\runtime\engine\classes\engine\world.h:2720] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD489FF UE4Editor-AirSim.dll!ASimHUD::createSimMode() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\simhud\simhud.cpp:294] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000005CD16E47 UE4Editor-AirSim.dll!ASimHUD::BeginPlay() [d:\yang\git\airsim\unreal\environments\blocks\plugins\airsim\source\simhud\simhud.cpp:29] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006DCDCAEB UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006EED5790 UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006E42DAC1 UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006EEC06AE UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006E4504CE UE4Editor-Engine.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006C84B235 UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006C87556E UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006C89192F UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.02.27-07.50.33:256][728]LogOutputDevice: Error: [Callstack] 0x000000006C2E6024 UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [Callstack] 0x000000006CB94AC6 UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [Callstack] 0x00000000582E5A26 UE4Editor.exe!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [Callstack] 0x00000000582F5430 UE4Editor.exe!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [Callstack] 0x00000000582F54AA UE4Editor.exe!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [Callstack] 0x0000000058302379 UE4Editor.exe!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [Callstack] 0x0000000058303D57 UE4Editor.exe!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [Callstack] 0x00000000D27781F4 KERNEL32.DLL!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [Callstack] 0x00000000D559A251 ntdll.dll!UnknownFunction [] [2019.02.27-07.50.33:257][728]LogOutputDevice: Error: [2019.02.27-07.50.33:267][728]LogStats: SubmitErrorReport - 0.000 s [2019.02.27-07.50.33:720][728]LogStats: SendNewReport - 0.454 s [2019.02.27-07.50.33:720][728]LogStats: FDebug::EnsureFailed - 1.331 s [2019.02.27-07.50.33:721][728]LogSpawn: Warning: SpawnActor failed because the given transform (nan,nan,-nan(ind)|-90.000000,0.000000,-0.000000|1.000000,1.000000,1.000000) is invalid

This is log.

I can't set stereo cam because of this error. I will appreciate if you fix this error. Thanks.

didwjdrl12 avatar Feb 27 '19 07:02 didwjdrl12

@didwjdrl12 do you still have this issue on latest airsim version? The current recommended UE version is 4.24

jonyMarino avatar Aug 20 '20 19:08 jonyMarino

This issue has been automatically marked as stale because it has not had activity from the community in the last year. It will be closed if no further activity occurs within 20 days.

stale[bot] avatar Apr 19 '22 04:04 stale[bot]

Same issue encountered with Colosseum; documenting it here for others in the future encountering this. The issue is due to PawnSimApi::createCamerasFromSettings() [.../Unreal/Environments/BlocksV2 5.4/Plugins/AirSim/Source/PawnSimApi.cpp] at the following lines

FTransform camera_transform(FRotator(setting.rotation.pitch, setting.rotation.yaw, setting.rotation.roll),
                                    position,
                                    FVector(1., 1., 1.));

...

camera->AttachToComponent(bodyMesh, FAttachmentTransformRules::KeepRelativeTransform);

where the default values for setting.rotation.pitch etc. are all NaN if not specified in settings.json. The printed call stack suggested the second line above was where the seg fault happened, then further in AActor::AttachToComponent(USceneComponent*, FAttachmentTransformRules const&, FName). It also prompted about said NaN quaternion

[2025.03.15-07.21.50:014][842]LogCore: Error: Invalid input P=nan Y=nan R=nan to FRotator::Quaternion - generated NaN output: X=nan Y=-nan Z=-nan W=nan

A temporary fix should be trivial: in settings.json, use

{
    "SettingsVersion": 1.2,
    "SimMode": "Multirotor",
    "Vehicles": {
        "PX4": {
            "VehicleType": "PX4Multirotor",
            "Cameras": {
                "0": {
                    "CaptureSettings": [
                        {
                            ...
                        }
                    ],
                    "X": 0, "Y": 0, "Z": 0,
                    "Pitch": 0, "Roll": 0, "Yaw": 0
                }
            },
            ...
        }
    }
}

while a more permanent solution would be to, e.g. in PawnSimApi::createCamerasFromSettings, check for NaN before passing as Euler angles.

analytic-bias avatar Mar 15 '25 09:03 analytic-bias