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Support for 5.4?

Open seltzdesign opened this issue 1 year ago • 8 comments

Hello David.

Are you going to release a version of the plugin for UE5.4? What would it take?

Thanks.

seltzdesign avatar Aug 15 '24 15:08 seltzdesign

Unfortunately these days I don't really have time for this plugin as my current work/interests are not involving daily 3D navigation at all. I think I will make it free on Marketplace and will show a disclaimer in the readme.

On Thu, 15 Aug 2024 at 17:32, Armin Seltz @.***> wrote:

Hello David.

Are you going to release a version of the plugin for UE5.4? What would it take?

Thanks.

— Reply to this email directly, view it on GitHub https://github.com/microdee/UE4-SpaceMouse/issues/109, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAHWSKSGTOVQTC2DKTMAP23ZRTCYLAVCNFSM6AAAAABMSNJ7I6VHI2DSMVQWIX3LMV43ASLTON2WKOZSGQ3DQMZRGUYDMNI . You are receiving this because you are subscribed to this thread.Message ID: @.***>

microdee avatar Aug 15 '24 15:08 microdee

Fair enough. It's the one plugin I always enable at the start of a new UE project, because I am so used to the spacemouse. I guess I can create a fork and try to build it for UE5.4. If we manage to do it, I can make a PR - hopefully it's pretty straight forward.

seltzdesign avatar Aug 15 '24 16:08 seltzdesign

I guess there is 3Dconnexion's own plugin, but I'd have to install their crappy 3DxWare, which will interfere with other tools. Maybe I can create a separate Windows user where the driver is installed for UE5.4 only.

seltzdesign avatar Aug 15 '24 16:08 seltzdesign

Fair enough. It's the one plugin I always enable at the start of a new UE project, because I am so used to the spacemouse. I guess I can create a fork and try to build it for UE5.4. If we manage to do it, I can make a PR - hopefully it's pretty straight forward.

If you succeed in building version 5.4, can you upload it? It's a plugin I've been using, but I don't have the ability to build it and use it. Thank you.

ani-picsel100 avatar Sep 24 '24 04:09 ani-picsel100

Open HIDUE.Build.cs and SpaceMouseEditor.Build.cs, Edit CppStandard = CppStandardVersion.Cpp17; to CppStandard = CppStandardVersion.Cpp20; will fix building on UE 5.5

DKingAlpha avatar Apr 17 '25 13:04 DKingAlpha

Good news, there's a project I'm working on where space-mice are also needed, so expect a big 2.0 update on this. At least the code will be a lot more elegant

microdee avatar Apr 19 '25 13:04 microdee

@microdee whoo thank you for (potentially) keeping this project alive! Will this (hypothetical) new release (hypothetically) include support for UE 5.5?

timoxley avatar May 11 '25 01:05 timoxley

yeah when I get there it'll target newer engine versions

microdee avatar May 11 '25 09:05 microdee