Support for 5.4?
Hello David.
Are you going to release a version of the plugin for UE5.4? What would it take?
Thanks.
Unfortunately these days I don't really have time for this plugin as my current work/interests are not involving daily 3D navigation at all. I think I will make it free on Marketplace and will show a disclaimer in the readme.
On Thu, 15 Aug 2024 at 17:32, Armin Seltz @.***> wrote:
Hello David.
Are you going to release a version of the plugin for UE5.4? What would it take?
Thanks.
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Fair enough. It's the one plugin I always enable at the start of a new UE project, because I am so used to the spacemouse. I guess I can create a fork and try to build it for UE5.4. If we manage to do it, I can make a PR - hopefully it's pretty straight forward.
I guess there is 3Dconnexion's own plugin, but I'd have to install their crappy 3DxWare, which will interfere with other tools. Maybe I can create a separate Windows user where the driver is installed for UE5.4 only.
Fair enough. It's the one plugin I always enable at the start of a new UE project, because I am so used to the spacemouse. I guess I can create a fork and try to build it for UE5.4. If we manage to do it, I can make a PR - hopefully it's pretty straight forward.
If you succeed in building version 5.4, can you upload it? It's a plugin I've been using, but I don't have the ability to build it and use it. Thank you.
Open HIDUE.Build.cs and SpaceMouseEditor.Build.cs,
Edit CppStandard = CppStandardVersion.Cpp17; to CppStandard = CppStandardVersion.Cpp20; will fix building on UE 5.5
Good news, there's a project I'm working on where space-mice are also needed, so expect a big 2.0 update on this. At least the code will be a lot more elegant
@microdee whoo thank you for (potentially) keeping this project alive! Will this (hypothetical) new release (hypothetically) include support for UE 5.5?
yeah when I get there it'll target newer engine versions