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Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard library required.

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I see the implment of `shift_right_correctly_by`. Is it because: > [For negative a, the value of a >> b is implementation-defined (until C++20)](https://en.cppreference.com/w/cpp/language/operator_arithmetic) But in `multiply`, why you don't care...