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Tools for working with regular grids/graphs/lattices.

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Would it make sense to derive `Ord`, `Enum`, and `Bounded` instances for `Direction g`? I am working on a game that should work in any grid and it seems to...

For example, consider a game in which a player controls a set of indices, and one category of legal moves is to expand to a index adjacent to the controlled...

This is because `indices` is undefined for unbounded grids. That makes sense, but then maybe the constructor should be constrained by `FiniteGrid` so this can't happen?