TextureSharing
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release of off screen buffers
the off screen buffer needs to be more carefully handled. The current implementation is probably creating a memory leak.
https://docs.blender.org/api/blender2.8/gpu.types.html#gpu.types.GPUOffScreen https://docs.blender.org/api/blender2.8/gpu.html#copy-offscreen-rendering-result-back-to-ram