Windows 11 HDR Over-Exposed Issue
If you're running shaderglass on top of a game that has AutoHDR for Windows 11 enabled (basically just HDR enabled) then the shader glass image becomes extremely blown-out/over-exposed, as if it is not properly passing through the HDR data.
Had to take a picture with my phone because windows screenshot could not capture the issue. Windows screenshot would ironically take a screenshot of the whole game and make it look like it had the same issue as shaderglass.

Same issue here, would love ShaderGlass to support HDR :(
Same issue here, would love ShaderGlass to support HDR :(
Can force HDR on ShaderGlass itself. OP would of course have to disable the game's HDR but would still have HDR through ShaderGlass.
HDR support has been added in latest beta (1.1.3), please take it for a spin and post any feedback under #121 ! https://github.com/mausimus/ShaderGlass/releases