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Windows 11 HDR Over-Exposed Issue

Open NikkMann opened this issue 3 years ago • 2 comments

If you're running shaderglass on top of a game that has AutoHDR for Windows 11 enabled (basically just HDR enabled) then the shader glass image becomes extremely blown-out/over-exposed, as if it is not properly passing through the HDR data.

Had to take a picture with my phone because windows screenshot could not capture the issue. Windows screenshot would ironically take a screenshot of the whole game and make it look like it had the same issue as shaderglass. 20221026_205400-min

NikkMann avatar Oct 27 '22 00:10 NikkMann

Same issue here, would love ShaderGlass to support HDR :(

jrouzies-fr avatar Feb 14 '25 13:02 jrouzies-fr

Same issue here, would love ShaderGlass to support HDR :(

Can force HDR on ShaderGlass itself. OP would of course have to disable the game's HDR but would still have HDR through ShaderGlass.

SoggedFox avatar Apr 08 '25 01:04 SoggedFox

HDR support has been added in latest beta (1.1.3), please take it for a spin and post any feedback under #121 ! https://github.com/mausimus/ShaderGlass/releases

mausimus avatar Jun 30 '25 08:06 mausimus