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Volume rendering by object space raymarching for Unity

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please put untypackage into release package

I have not been able to find a way to export volume raw data from my DICOM images, so there is no way to use the VolumeAssetBuilder

Draw polygons going across the volume

In the code,AABB box use texcoord of float3(0,0,0) and float3(1,1,1).Why this? As I know, NDC in unity is float3(0,0,0) and float3(1,1,1). Why didn't you use this? If use this, what...

In function get_uv,point position gen an uv by plus 0.5.Why this?how is the uv working?

If I create a 3d "model" - basically, a series of planes (or short cubes) which have textures on them, how do I get this in the .raw file? Or...

Hi Can we have option to add DICOM data directly?

this is awesome work! but is it possible to using houdini with this volume rendering by this way -> https://www.sidefx.com/tutorials/write-volume-slices-to-texture-for-ue4/

Hey there, I am currently working on a little project and could need some help. My journey so far: I started using the vtk library in Python for a volume...