TopoMC
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Building Minecraft worlds from USGS NED and NLCD topographical data
http://gis4geomorphology.com/topographic-index-model/
Everytime getting error AttributeError: No products are available for this location! No matter what coords i specify. Offers that USGS soap return: `(PRODUCTKEY, OAQ, STATUS, Tiled) (PRODUCTKEY, H1L, STATUS, Tiled)...
Minecraft added biomes in 1.7.2. Looks like I should do the same. Short-term fix: update the pymclevel checkout, that should at least provide placeholder values. Long-term fix: separate the Terrain...
Currently several commands are executed in order to create a Minecraft world. The functionality in these commands should be migrated into the main module. This will facilitate the creation of...
This project currently uses YAML files to store region-specific information. This information should be stored in a database instead.
https://www.docker.io/ My goal is to create a Dockerfile from the instructions in README.md which can allow people to more easily build and run TopoMC. If this goes well, the next...
I'm looking to patch in support for fetching orthoimagery along with the landcover and elevation data, and use the data from landcover + orthoimagery combined to pick the blocks to...
http://topotools.cr.usgs.gov/topobathy_viewer/ Some regions have merged topographic and bathymetric data into one seamless dataset. This would be much more interesting and realistic but would also very likely require lots of changes...
One approach to supporting areas not currently served by the USGS is to run my own mapserver. From that mapserver, I can serve files which cover the whole world --...
I use very few of the pymclevel features. Some constants I take from pymclevel: - max level height - chunk width - names and values for blocks The methods I...