HTML node mutation
Hey @mathiversen, just wanted to drop a word of encouragement here! Excellent work on this. The Pest setup looks pretty slick.
I have a new project which I am starting https://github.com/thedodd/trunk (there's nothing to it quite yet), but the primary inspiration comes from https://parceljs.org/, except this is Rust WASM first, following many of the same principals.
Anyway, I find myself in need of HTML parsing, and the need to make a few modifications to the parsed HTML. Do you have plans on adding a mutation interface? If you are open to it, I would be happy to contribute as well. I did see your note in the README, but I wasn't quite sure if that was due to WIP status and such.
Cheers
Hey and thanks for your kind words!
My suggestion would probably be to go with one of the alternatives i listed in the readme, that allows you to do these kinds of modifications. I'm not sure I'll implement modifications, it's not on the radar at the moment anyway.
However if you have any ideas on how it could be implemented, then I'm all ears. This has mostly been a project to learn rust, pest and how to parse html ^^