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Alternative way to use ExtremeInjector

Open luca2125 opened this issue 5 years ago • 1 comments

Hi,

I like to add the force feedback to a game that not support it.

I ask if theorically is possible proceed in this way:

  1. Attach my DLL that contain the ffb code to game exe with ExtremeInjector.
  2. Disassembly the exe (with IDA for example) and find the point that need the FFB.
  3. Call my function stored inside my dll (ex. execute_ffb).

In short I like to know if with ExtremeInjector is possible call in assembly a function from an external dll.

thanks !

luca2125 avatar Jul 08 '20 07:07 luca2125

As far as I know, Extreme Injector only injects a DLL and calls the entry function. If you need to make the game call a function in the DLL, maybe you could try using Cheat Engine to add the assembly. However, the function called could mess with the registers and cause a crash.

pythonmcpi avatar Nov 30 '20 06:11 pythonmcpi