ExtremeInjector
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Alternative way to use ExtremeInjector
Hi,
I like to add the force feedback to a game that not support it.
I ask if theorically is possible proceed in this way:
- Attach my DLL that contain the ffb code to game exe with ExtremeInjector.
- Disassembly the exe (with IDA for example) and find the point that need the FFB.
- Call my function stored inside my dll (ex. execute_ffb).
In short I like to know if with ExtremeInjector is possible call in assembly a function from an external dll.
thanks !
As far as I know, Extreme Injector only injects a DLL and calls the entry function. If you need to make the game call a function in the DLL, maybe you could try using Cheat Engine to add the assembly. However, the function called could mess with the registers and cause a crash.