J.Gocke

Results 24 comments of J.Gocke

Well, Taiga is not downloading the files with sanitized names and deluge is struggling with reading non sanitized names. Changes on either side would work for me. But a "fix"...

Well, you can certainly make one.

Deleting that will lead to unwated behavior, change it to: ``` if (userdata.Length == 0) continue; ``` instead. Edit: I just checked, it is already ``` if (userdata.Length == 0)...

I just removed ``` if (userdata.Length == 0) continue; ``` as you suggested. This leads to exceptions in Helper.cs: ``` public static long ReadInt64SwapEndian(this BinaryReader reader) { return BitConverter.ToInt64(reader.ReadBytes(8).Reverse().ToArray(), 0);...

Found e.Player in BombExploded to be Null in a different Demo: https://i.imgur.com/uzczeAl.png Matching Demo: https://1drv.ms/u/s!Ans7g8s_3m0Jg4opP4wQ-rPZh_N7cw

You have to disable application signing / signed assembly in the projects properties.

Try disabling signed assembly when building.

@JKamue You're welcome, glad I could help.

Please provide the code you are running or any other minimum reproducible example.

This affects at least HE grenades too, the problem seems to be that dieing/getting killed with a primed nade does not lead to a weaponfired event. The nade explodes but...