J.Gocke
J.Gocke
Well, Taiga is not downloading the files with sanitized names and deluge is struggling with reading non sanitized names. Changes on either side would work for me. But a "fix"...
Well, you can certainly make one.
Deleting that will lead to unwated behavior, change it to: ``` if (userdata.Length == 0) continue; ``` instead. Edit: I just checked, it is already ``` if (userdata.Length == 0)...
I just removed ``` if (userdata.Length == 0) continue; ``` as you suggested. This leads to exceptions in Helper.cs: ``` public static long ReadInt64SwapEndian(this BinaryReader reader) { return BitConverter.ToInt64(reader.ReadBytes(8).Reverse().ToArray(), 0);...
Found e.Player in BombExploded to be Null in a different Demo: https://i.imgur.com/uzczeAl.png Matching Demo: https://1drv.ms/u/s!Ans7g8s_3m0Jg4opP4wQ-rPZh_N7cw
You have to disable application signing / signed assembly in the projects properties.
Try disabling signed assembly when building.
@JKamue You're welcome, glad I could help.
Please provide the code you are running or any other minimum reproducible example.
This affects at least HE grenades too, the problem seems to be that dieing/getting killed with a primed nade does not lead to a weaponfired event. The nade explodes but...