Mark Videon

Results 36 comments of Mark Videon

I have taken a look at this, and I have something that should, in principle, (i.e. is supposed to) work. In my tests so far I'm seeing inconsistent behaviour across...

In addition to the practical observations above, a look at https://github.com/w3c/gamepad/ suggests the W3C Gamepad API is still a work in progress with changes being discussed that would have material...

After some experimentation, I have some comments about this. Windows.Gaming.Input manages input devices and events. It seems like we would need to look at other Windows APIs for other features....

> Win10 has been unable to operate in the past two weeks, is this the reason? This GitHub issue describes rewriting the Windows plugin to use a new API, it...

[This ](https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/input/overviews/input-overview)sounds promising: > GameInput is a functional superset of all legacy input APIs—XInput, DirectInput, Raw Input, Human Interface Device (HID), and WinRT APIs—in addition to adding new features of...

Still a work in progress. A number of Windows specific issues seem to be popping up (i.e. #34 and #42), I will try to find more time to spend on...

> Hello. I launched on real android device the packages\gamepads\example\lib\main.dart but got on Gamepads.list() call: MissingPluginException (MissingPluginException(No implementation found for method listGamepads on channel xyz.luan/gamepads)) > > How can I...

How are you referencing gamepads in your pubspec.yaml file? The latest published version of gamepads on pub.dev (0.1.1) does not support Android, so if you are depending on gamepads from...

> Hello, thanks for your answer. > > I creaed new flutter project, > > - added 'gamepads: ^0.1.1' string to pubspec.yaml > > - replace code in main.dart with...

Could this be an issue with Windows itself? What version of Windows are you running, are you able to provide more specific release information?