ShaderEditor
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[Request]: Nonsquare Texture uniforms with larger resolution than 256x256
As far as I can tell you can only add square texture uniforms with a maximum resolution of 256x256.
I wanted to use this app to upgrade a static wallpaper with more live effects, however I found that I couldn't use my existing wallpaper as a texture without it being cropped down to a square and thus horribly distorted.