Mark Samman

Results 22 comments of Mark Samman

A workaround would be to compile with -DLUA_COMPAT_ALL when using Lua 5.2.

Lua should be added as a complement to quests.xml, it shouldn't replace quests.xml completely. Backwards compatibility is important to make upgrading to newer versions seamless, otherwise we'll have people stick...

Stronger algorithms require >100ms computation time (and rightfully so), occupying the dispatcher or network thread for so long is not ideal. Is this addressed? That's the main reason we still...

For password hashing, sha256 does not offer much more strength than sha1. We don't use sha1 in a way that collisions, or even preimage attacks would compromise the security of...

I'd also like to see a solution to this where the private repo information can be stored in the repository. This is currently holding me back from using Go modules...

I am not suggesting including authentication credentials in the repository, just a way of pulling over SSH instead of HTTPS and leaving the rest for Git to handle. EDIT: I've...

@Katherine1 It's not that bad unless you care about replicating the exact behavior of a specific game. What @jo3bingham brings up is intentional to not run pathfinding every time a...

There's no point in writing comments asking for anything new unless you have anything new to share yourself. If someone is working on this issue, I'm sure they'll mention it...

There seems to be an issue with the Bountysource integration. I've tried re-enabling it without any success, until we figure it out, people interested in bounties should check the Bountysource...

The items are loaded to memory when a player logs in, and saved to the database when a player logs out, there's no performance issue with using the inbox while...