engine-audio
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Request for information
First of all, what a great project! Is there a write up somewhere we can reference to, discussing various decisions that went into making this? Groetjes!
Hi Dennis,
In short terms: it uses a basic physics engine to simulate the engine (based on my XPBD solver), then applies WebAudio nodes to pitch engine samples. It cross-fades between sound bytes for different RPM ranges (low/mid/high).
The sound system is similar to how racing simulators apply their sounds, e.g. Assetto Corsa uses FMOD to pitch/crossfade samples in a similar fashion.
If there's anything you'd like to know specifically, let me know :)