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Request for information

Open dennisdebel opened this issue 3 months ago • 1 comments

First of all, what a great project! Is there a write up somewhere we can reference to, discussing various decisions that went into making this? Groetjes!

dennisdebel avatar Oct 31 '25 11:10 dennisdebel

Hi Dennis,

In short terms: it uses a basic physics engine to simulate the engine (based on my XPBD solver), then applies WebAudio nodes to pitch engine samples. It cross-fades between sound bytes for different RPM ranges (low/mid/high).

The sound system is similar to how racing simulators apply their sounds, e.g. Assetto Corsa uses FMOD to pitch/crossfade samples in a similar fashion.

If there's anything you'd like to know specifically, let me know :)

markeasting avatar Oct 31 '25 15:10 markeasting