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Walk through an infinite, procedurally generated city
Hi I just wanted to say this is incredible, I've been watching WFC for a while now and dreamed of creating something similar, alas my coding skills are not quite...
any idea what is the absolute minimal set of modules for generation?
i can see why stairs would be 45 degrees, but do you have any ideas as to how to make stairs that are not ? typical staircase angle is 35...
I've been looking for an excuse to learn Unity and found this project interesting. As I prefer inverted vertical mouselook, I added a small feature to support toggling that while...
Amazing work! Currently I am attempting to port the code to Unreal Engine 4, done 100% in c++ and I plan to use its datatable system to set up the...
Is there some way to speed it up or configure it so it looks ok still. On my i9 im getting 20fps somehow.
I love this but I cannot understand why it stops working when you move it. I want to put it inside my player object but if I move it at...
It's return is "-1f / total * entropySum + Mathf.Log(total);" What does this mean? Normalization? The final effect will be better if just use "-1f * entropySum" or "entropySum", the...