doomfire
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Puts your console on fire. Use a truecolor console for best effect.
Right now the SDL library is hardcoded in the `lib/doomfire/ffi_sdl.rb` file and what's worse, it's hardcoded to a `.dylib` file, which is exclusive to macOS. It works fine for me,...
I sometimes get this spec failure ``` 1) Doomfire::Base private methods #update_pixels updates pixels array Failure/Error: expect(base.pixels.pop(80)).to eq [].fill(34, 0, 80) expected: [34, 34, 34, 34, 34, 34, 34, 34,...
Hey, I saw #3 and I thought I could help for the Linux SDL2 part. I also noticed that the animation wasn't finishing properly on my 144hz screen so I...