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Sending lots of OSC messages slows down the rendering

Open gllmAR opened this issue 11 years ago • 1 comments

When sending a lot of OSC commands the software lag.

Smooth speed ramping is not possible.

There is a lot of print (every osc command is printed) The software wait until it has finish to print and then it update the playback speed.

gllmAR avatar Jan 12 '15 01:01 gllmAR

We should avoid printing when we toggle play/pause state.

Next, we might create a queue for the received messages and handle them once before each frame rendering.

aalex avatar Jan 12 '15 06:01 aalex