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Can I make changes to AbstractMap's Map Layers Tileset ID via code during runtime?

Open dorkbot opened this issue 2 years ago • 2 comments

Hi. Can I make changes to AbstractMap's Map Layers Tileset ID via code during runtime?

dorkbot avatar Nov 09 '23 00:11 dorkbot

Were you ever able to figure this out?

dpepple1 avatar Mar 05 '25 15:03 dpepple1

I believe this is not possible without adding the feature to the Mapbox code, so I opted to load addressables at runtime. They have different AbstractMap GameObjects

dorkbot avatar Mar 06 '25 20:03 dorkbot