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How does mapboxgl handle rendering with different vector data at different zoom?

Open xiaxiangfeng opened this issue 1 year ago • 0 comments

For example, when rendering buildings, when zoom changes from 5 to 6, are the rendering objects of zoom 5 deleted and then rendered at zoom 6? Will this cause flickering? How does mapboxgl handle preventing flickering?

xiaxiangfeng avatar Feb 23 '24 03:02 xiaxiangfeng