setTileSource doesn't work
Setting the RMMapView tileSource at runtime doesn't work. I keep getting a white screen. I also tried addTileSource and reloadTileSource but it doesn't get any better.
However, initWithFrame: andTileSource works great.
What code are you using @LeandroHub in the former case? Which version?
I'm seeing the same thing with version 1.4.1, which is odd since I thought this was now possible (previously I was using 1.0.3). I have a storyboard containing a view controller scene, which has an RMMapView with IBOutlet to the view controller.
I'm unable to set the tile source in either viewDidLoad or viewDidAppear. It remains nil.
@LeandroHub @martinjbaker Can you step debug your nil tile source attempted creation and see where it's falling down? Also check out the latest develop in the event that you've made new maps online recently, as v4 API + using an access token is required.