Bro_Audio
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Designed by Ami
Play SFX continuously and only recycle the latest generated instances. Old instances will always stay in the scene and occupy a track.
[Feature Request] Combined play mode that allows you to stack multiple audio clips in a single sound
Hey! I've been looking for a simple yet powerful audio plugin for my unity project for a while and I'm currently trying out bro-audio, it looks very promising so far...
Hi! For some stuff I'm developing, I added this interface. I was wondering if you can add it to the official version (if you consider that can be useful). Thanks...
What I would like to do is to have my background music split in to multiple tracks and then play the tracks in sync. Each track should have an ability...
This is a giant change to how BroAudio stores all of its data and it'll mean some kind of non-backwards compatible update for all existing projects, which should be automated...
When using `IAudioPlayer.SetScheduledStartTime()` or `IAudioPlayer.SetDelay()` you're not guaranteed to fully setup or trigger everything that a normal play would, since AudioSource.PlayScheduled() runs on the DSP thread and can start playing...