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Consider enhancing the default armature to incorporate Blender 4's new joint colors and bone collections

Open ashledombos opened this issue 2 years ago • 2 comments

Is your feature request related to a problem? Please describe. The default armature in MPFB holds a lot of potential but currently lacks tools for easy management and visualization of bone groups. All bones in the armature share the same color, which can make it difficult to distinguish between different groups or sections of the armature.

Describe the solution you'd like In Blender 4, the introduction of joint colors and bone collections has brought a new level of organization and visualization to armature handling. Bone Collections allow for the easier management of bones by grouping them, and Joint Colors facilitate quick identification of bones within an armature (Blender Manual on Bone Collectionss, and Blender Wiki on Bone Collections & Colors: Upgrading to 4.0). Implementing these features in MPFB's default armature could allow for a more structured organization and quicker identification of bones, thereby potentially enhancing the user experience

ashledombos avatar Oct 28 '23 22:10 ashledombos

This is a good idea.

joepal1976 avatar Nov 01 '23 15:11 joepal1976

Thank you :)

In addition to this, I believe it would be beneficial to consider naming the “default“ armature. I recall there being a discussion on the forum regarding this. The term "default" may not do justice to the quality of this rig, which I increasingly prefer over Rigify. Furthermore, the term could potentially lead to confusion, as it might imply that one of the rigs from the list is a default choice, without indicating exactly which one it is.

I don’t have a specific name in mind, but even a simple name like RigHuman could signify that this rig is a distinct and well-invested piece of work, not merely a default choice.

ashledombos avatar Nov 01 '23 22:11 ashledombos