Bones are not visible in Skeleton view
Bones are not visible on Skeleton view:

In particular the body should be transparent.
System Information: GPU: AMD R9 380 Driver: Mesa 18.3.1 Kernel version: 4.20.0
Looks as if transparency is not working. Any errors in the logs? BTW which version of MakeHuman?
@Aranuvir latest git commit, so 1.2.0 pre-release. I didn't see any error with debug opengl on.
Disabling multi-sampling fixes this issue but then I get another glitch were parts of the model stay transparent on other modes. ~Disabling both multi-sampling and shaders seems to fix every issue.~
EDIT: Disabling both multi-sampling and shaders results in black patches.
Can you check if these issues persist with current master? We've introduced some fixes.
If the problems remain, can you see what happens if you run makehuman with --noshaders?
I faced the same issue.
--noshaders has no effect. However --noshaders --nomultisampling does the job.
Running the latest master commit, c28443c2af7e6b6e9367a3c6ee76f090c81796fd
X-Ray is working on my 1.3.0 master. Guess it was fixed. Closing this quite old issue.