GLTFSceneKit
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glTF loader for SceneKit
I just run sample code and getting empty blank screen. path for .glb is correct. But still getting blank screen. See attachment. I would be appreciated if you help me...
Hi I'm trying to show .glb file on swift. I read the sample file and attached it on my Xcode project with same Assets. But I encountered error like this....
Hello there, We have a humanoid character We dont know how to add animation in Glb file. Can anyone let us know how to play animations in iOS for Glb
I have a *.gltf file with KHR_draco_mesh_compression extension. So, I tried to load this file, but I cannot find loaded file in my phone screen. And My log is here....
Is there anyway to load .gltf which is compressed by draco?
Models having geometry element primitive types other "Triangles" are not handled. Is there any plan to support these. Thanks in advance.
Upon discovering that setting the `options` parameter in `GLTFSceneSource.init` or `GLTFSceneSource.scene` didn't affect the output, I checked the source only to realize that these options don't appear to be used...
Hello, Currently, GLTFSceneKit only supports the .triangles primitive. Consequently it is not possible to render point clouds using GLTFSceneKit. The change needed for that support is relatively minor and only...