magic-script-components
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MagicScript Component Framework
### Description Enable voice input/commands. - We already have Dictation on mobile via the keyboard. - Need to look at ML Dictation. - Voice commands: it's better to have consistency....
### Description - Enable Hand tracking and gesture recognition. - Not necessarily a good idea for a mobile. - Could be an ML only feature. ### Completion status - [...
### Description This could be a `Shape` tag where we have a list of predefined 2D and 3D shapes created by `LineNode`s. We might even be able to implement it...
### Description Provide animations to the base nodes we created - Need to hook up Kali animations APIs - declarative animations similar to CSS, example: ``` animation-duration: 1s animation-timing-function: ease ...
### Description Draws a border or debug styling information - for debug only. ### Completion status - [ ] Android - [x] iOS - [ ] Lumin
### Description There are a number of prefabs created for Unity which can make sense for use to port to Components. A subset of these, not all are applicable to...
As I understand it, FBX files work as models for the Lumin target, but not the iOS or Android targets. In order to reduce the number of platform-related bugs in...
### Description - Consider adding support for React/React-Native CSS-like styles. - If properties don’t exist then it is ignored. - Can leverage existing react-native code to “inspire” us. - Colour...
### Description - Expose a [Quad node](https://github.com/magic-script/magic-script-components/issues/190) on which you can render WebGL and custom shaders. - Needs a deep dive and follow up on how to expose and implement...
### Description - Colours specified as names, [0-255], [0-1], hex etc. (already done) - Similarly for specifying **euler**, **radian**, **degree** values for **rotation** and **quaternions** and **matrices**. ### Completion status...