magic-script-components
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Implement [Spinner] particle type and missing properties
| Name | Type | Default Value | Required | Description |
|---|---|---|---|---|
| type | string | n/a | The loading spinner type (sprite-animation or particle-package). |
|
| resourceId | number | 0 | The resource ID. | |
| resourcePath | string | '' | The resource path in the resource (optional). | |
| height | number | 0 |
The height of the loading spinner (optional). |
| Name | Type | Default Value | Description |
|---|---|---|---|
| value | number | Sets a normalized value between 0-1 for loading completeness, with 0 being no progress and 1 fully complete. This is used only when the loading spinner is determinate. |
|
| size | vec2 | Sets the loading spinner size. This affects the visual scale of all sprite-based loading spinners but has no affect on the visual scale of a particle-based spinner. Modify the particle files directly to adjust the particle effect size. This does affect, and should be used to adjust, the bounds of all loading spinners. |
MXSCOMP-78
On mobile we currently support only the sprite type (animated image).
Android:
type - 5
resourceId - implementation in another ticket
resourcePath - 3
height = 0 is unclear
size - unclear