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Concurrency made simple in Swift.

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Your implementation of `RWLock` based on two mutexes requires that a mutex acquired by one thread can be released by another, which is not the case with the `pthread_mutex` implementation....

According to what I read here http://tom.lokhorst.eu I do not think you need to store and track a UUID at all. It seems that the pointer of DispatchSpecificKey is used...