Martin Ender
Martin Ender
Reworked the PR to implement your suggested transform instead. Also renamed it to `trim` because with the new behaviour that seems like the clearest name.
Re "More?", it seems that the Shift command (i.e. cyclic translation of the selection) doesn't work on multiple cels yet. Would be really useful for longer sections where something moves...
Sorry for the delay in replying. I'm not sure what you mean by all the waves travelling downward. That shouldn't be the case - they should radiate out uniformly from...
[Dario's fork](https://dario-zubovic.github.io/PuzzleScript/Documentation/differences.html) has a `nosave` command which simply doesn't add the current turn to the undo stack. That seems like a good baseline functionality to have.
A couple of use cases (mostly reproduced from our Discord conversation, but to have them here for reference): - Implementing a marquee/number lock/one-armed bandit style effect, where characters move through...
Re reading integers: I'd like two components analogous to `!` and `?` that don't read/write a single byte from STDIN/to STDOUT, but that parse the next integer from STDIN and...
I've just been wondering if there's (going to be) any update (soon) on this? I've been a bit busy lately myself, but I'd really like to see this move forward...
`i` and `o` sound good to me. `strtoll()` might be a bit overkill but why not. :) One thing I've done in Hexagony and Labyrinth is to skip any prefix...
I kinda like the idea of having a 2D mutex. The mutex essentially becomes a Gaussian integer, and is only unlocked when the value is zero.
I had patched my own suggestion into my local copy while working on Fissile Numbers. I think that `(%d, %d)` for `(mass, energy)` is probably more convenient to read if...