cpp-urilite
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C++ uri handler(encode, decode, parse and build)
======================================================================= DESCRIPTION
This library allows you to handle uri easility ( just for HTTP )
======================================================================= DEPENDENCIES
<boost/foreach.hpp> <boost/lexical_cast.hpp> <boost/format.hpp> <boost/utility.hpp> <boost/algorithm/string.hpp>
======================================================================= SYNOPSIS
#include
using namespace urilite;
// RFC3986 style percent encoding std::string encoded = uri::encode("val ue"); std::string decoded = uri::decode(encoded);
// RFC2396 style, same as JavaScript's encodeURIComponent std::string encoded2 = uri::encodeURIComponent(string); std::string decoded2 = uri::decode(encoded2);
// These encoding methods encode each of whitespaces to '%20' according to // percent encoding spec. // If you want to encode ' ' to '+', you use 'encode2' or 'encodeURICompoent2' // instead. And you can use 'decode2' decoding method for that purpose.
uri u = uri::parse("http://example.org/path?q1=v1&q2=v2#frag"); std::string scheme = u.scheme(); std::string host = u.host(); std::string path = u.path(); unsigned short port = u.port();
std::string query_string = u.query_string();
uri::query_params params = u.query(); for(uri::query_params::const_iterator iter = params.begin(); iter != params.end(); ++iter) { std::cout << iter->first << std::endl; std::cout << iter->second << std::endl; }
BOOST_FOREACH(uri::query_param p, params) { std::cout << p.first << std::endl; std::cout << p.second << std::endl; }
u.append_query("new_key1", "new_value1"); u.append_query("new_key2", "new_value2");
std::string uri_string = u.str(); // http://example.org/path?q1=v1&q2=v2#frag
std::string relative_string = u.relative(); // /path?q1=v1&q2=v2 This is useful for first line of HTTP Request header
std::ostringstream os; os << u;
======================================================================= INSTALL
This is header-only library. So, copying urilite.h into your project directory is the easiest way.
or
- cd build
- cmake .. -DBUILD_SHARED_LIBS=ON -DCMAKE_BUILD_TYPE=Release
parameters - BUILD_SHARED_LIBS (ON|OFF) - CMAKE_BUILD_TYPE (Debug|Release) - CMAKE_INSTALL_PREFIX (/usr/local)
- make
- make test
- make install