alpha
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alpha - deprecated 2015~2016. unrelated to the new engine! view the new engine here - https://luxeengine.com/
Hi, Are there any plans for integration with [Spine](http://esotericsoftware.com/spine-in-depth) or any other skeleton animation software? Spine has many runtimes available (some for Haxe as well), listed [here](http://esotericsoftware.com/spine-runtimes). Please let me...
If you have two components which both override onmousedown and attach them to the same entity both of the components onmousedown events will be called as expected. If you then...
Hi all, I wanted to put in a request to support what Tiled calls the type of tileset "Collection of Images", which is where you createa a tileset out of...
So, since the new luxe won't be compatible (see [dev log #1](https://luxeengine.com/dev-log-1/)), there are some new options available to improve phoenix in time. I'm not sure how this will look...
Destroying an entity in update function crash the application at Scene.hx:514 The "entity in entities" iterator is invalidated when the current entity is removed from the list, causing a null...
There is example: ``` haxe var handle = Luxe.audio.play(source, volume); override function update (dt:Float){ trace(Luxe.audio.position_of(handle)); // so, it always outputs: 0 } ``` And what it must output?
This is the last issue before `tests/wip/camera_scale` can move to tests/. It should be that `0, 0` in the world coordinates without offsets should still be 0, 0 for the...
 Running latest build of flow snow and haxe. Tried compiling several projects. Works fine building HTML5. EDIT: It works if I run in debug mode.
wiki
@camperPR Hi, I'm curious why you are editing the wiki? I can see that you're trying to create a version of the documentation in russian? I think there is a...
Current depth values are absolute. If you have a composite Sprite made up of many child Sprites and you change the depth of the parent, the depth of the children...